Two Rooms

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SKU
4580439941007
Two Rooms Publishing Technology & Solution. EAN : 4580439941007
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JAP-ONE is a French Brand, shipped from France. rooster
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Two Rooms, Publishing Technology & Solution. EAN : 4580439941007 A tense blend of trust and deduction - carefully guide characters between the rooms of a vampire mansion, skillfully combining efffects to make it out alive! 1. A unique 2-player cooperative game that limits communication in a way that makes deduction a necessity. 2. Straightforward rules - simply draw a card and place it into one of two rooms, activating effects in numerical order as you go. 3. Five difficulty levels for all types of players - spanning from an easy first stage to an extremely tricky final stage with additional victory conditions!Working together to guide characters through a vampire-infested mansion to save their friend sounds tricky right? There's another catch: on you partner's turn, you'll have to close your eyes! Trust and deduction are central to finding your friend in the vampire mansion!During this cooperative game, players must close their eyes during their partner's turn and cannot communicate about anything happening in the game directly. After setting up the two rooms (using parts of the box as the doors) and the wounded area card, players shuffle the deck of character cards, set it to the side of the rooms, and begin the game. On a given player's turn, they draw a card, then choose which of the two rooms they want to guide that character into. The player opens that door, then checks the skills of all characters in the room, activating them in ascending numerical order. Skills can be simple things like attacking a certain color card, moving a specific card into the adjacent room, or even adding cards from or returning cards to the deck. After activating all the skills, the player then states one of the following to their partner, based on the outcome of the turn: "Close" (if no characters were moved to the wounded area), "Blood" (if a character other than the big bad vampire Mantle was moved to the wounded area), or "Escape" (if Mantle himself was moved to the wounded area). The game continues this way, with each player closing their eyes on their partner's turn, until any one of the ending conditions are met. If the character Nina, who the group is trying to rescue from the vampires, is moved to the wounded area, the players lose. Likewise, if both of the characters that can attack vampires on the player team are wounded, the game ends in a loss as well. If Mantle, the main vampire, is moved to the wounded area, however, the players move on to the "Find Nina Phase". During this phase, the turn player will need to, using their memory and understanding of the variety of character skills, determine whether Nina is currently in the Red Room, the Green Room, or the Deck. If their deduction is correct, the players win the game - but you only get one shot. If wrong, it's a player loss!
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SKU4580439941007
ConditionNew
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